Marking 20 years since Guitar Hero first launched in North America, providing everyday gamers the tools to feel like rock legends. Not in reality, though you'd be hard-pressed convincing someone who's mastered the epic lengthy instrumental break in front of a packed living-room audience.
Created by Harmonix, Guitar Hero provided users with a guitar-shaped controller to follow on-screen cues scrolling down the display in time with a song. Every sequence corresponded to specific notes, creating the sensation of a genuine performance.
The studio previously experimented with rhythm games prior to teaming up with the publisher, which was acquired by Activision during the mid-2000s. Together, they laid the foundations for a surprising massively profitable series which made a significant impact on numerous of the artists included, introducing classic bands to a new generation of gaming enthusiasts.
A former executive, ex-chief operating officer of Harmonix, remembers the early budgetary hurdles in securing the recordings – even though the first two games primarily featured rerecorded tracks.
“We rerecorded every song since the cost was so high,” he says. “Despite having the necessary permissions by themselves, it proved nearly impossible. We failed to secure bands like the Who – RedOctane was operating on a shoestring budget, and our team was pretty convinced the project would flop. But once Guitar Hero took off, and record sales airtime were going up, everyone wanted to participate.”
He adds: “One of the remarkable aspects was the number of parents reached out and thanked us for exposing their kids to the music they loved. It became a multigenerational phenomenon.”
Classic Rock Gains Younger Fans
Irish blues-rock band the Answer included Never Too Late on the 2008 game the popular installment. Guitarist Paul Mahon remembers how the series revived older hits to the forefront: “The game provided a bigger, younger audience. Generally such music was seen as outdated material, however once it got included in the game young people were finding it, abruptly it was cool. This validated the genre, and got rid of the outdated label. It gave all our music a new life.”
At that time, the band's first record was still unreleased stateside, so the game served as a primary platform for exposure for the group during their a North American tour supporting the rock giants. “Their crew were playing Never Too Late during travel, and some of them recognized us from Guitar Hero,” he notes.
Major Band Titles Enduring Impact
Music's biggest acts soon capitalised on the series’ popularity, with Aerosmith, Metallica and Van Halen featuring in specialized game editions centered around each band’s catalogue and related lore, visuals and legendary status. For example, the Aerosmith edition, it was said earned the band more money compared to their records. It sold more than half a million units upon release, while demand for Aerosmith’s music rose of up to 40% at a time when the music business was already collapsing.
Guitar Hero still motivates quick-handed dedication among its fans. Recently, an online personality achieved a remarkable feat featuring Through the Fire and Flames – an infamously tough power-metal song made popular by the game – using a fan-made version, a no-cost alternative with almost identical gameplay but an array of customisation options. The song is difficult even in expert mode, let alone played at double speed and without missing a single one of the thousands of cues. They stated requiring nine months to accomplish.
“The game offers a, imaginary experience. If you play other games, it doesn't imply you should pick up a real gun and go to war,” notes musician Herman Li.
The band had already completed a successful tour when their hit was featured on Guitar Hero III, yet he explains it made them widely recognized. “I remember the record label calling to tell me that we were selling albums like crazy,” he says. “It exploded on the subsequent tour, and we were playing right ahead of top acts at the event.”
Indeed, DragonForce’s exposure from Guitar Hero proved so vast that it has threatened to overshadow everything else accomplishments. Recently, the track was used in a trailer for a major film. “In the past I thought otherwise, but I’ve made peace with it,” Li says. “If you only hear one DragonForce song, that's fine – each person has a unique path in music and I'm pleased we’ve been part in fans' experiences”.
Enduring Impact from the Iconic Controller
The best promotion, whether it’s for cars, clothes or games, extends beyond than selling something – it evokes a longing. Did Guitar Hero harness this? “Precisely what our team trying to create,” Dornbrook says. “That thrill of being a rock star on the stage. Since the beginning, the co-founders felt that there’s an instinctive human desire to make music, and their goal was to use technology to allow people to do it”.
The majority installments came out in just a half-decade from 2005 to 2010, including spin-offs like DJ Hero, including a spinning deck, and the band-focused game. After that, corporate focus in plastic instruments died down, aside from a brief comeback several years later.
Games such as Clone Hero and newer releases have maintained the scene alive, with expectations of a new product from the founders on the way. Recently formed developers has entered production on their first music game. Original co-founders are participating in advisory roles. Is the world ready to embrace another game in the spirit of the classic?
“Our team believed such titles could be like Madden where you can releases,” Dornbrook says. “There’s so much fresh tracks that it could be perennially popular, thus I remain optimistic. There’s no reason for it to persist with new generations.”